Hey, biology nerds! I know you’re out there, lurking, knowing facts.
If you were watching an underground/mountain-dwelling humanoid species evolve, like say, fantasy dwarves, what biological traits would you expect them to develop that are unlike those of humans?
For that matter, what might tall, desert-dwelling elves look like? Or small, hill- and forest-dwelling hobbits? I’m trying to get to something a little more interesting than “tall human”, “beard human”, and “short human”.
Dwarves:
- Tapetum Lucidum
- Third eyelids, if they do a lot of digging. Related, ears and nostrils that can seal – keep that loose dirt out of the mucous membranes!
- Beards? Try vibrissae, or electro-sensitive or motion-sensitive hairs
- Low body temperature and poor thermoregulation when above ground – use it or loose it re: high metabolic costs, and your underground environment doesn’t swing wildly
- Related: increased photosensitivity
- A mechanism for torpor or severe reduction in metabolic activity. This is a common adaptation in cave-dwelling and fossorial mammals, probably related to the thermoregulation thing above, and also the low oxygen concentrations and irregular food sources than can be available underground. tl;dr dwarves can hibernate
- Something Weird and Off about upper arms and shoulder joints and musculature – digging requires a bunch of morphological specialization of the upper arms to be remotely energy-efficient
- The ability to do that terrifying mountain-goat thing where they can scale and balance on 90 sheer vertical cliff faces
Elves:
- If it’s a hot desert, dial the elf-ears up to fennec proportions for excess heat venting. Sweating is an inefficient use of water. Panting is better for evaporative cooling.
- Very long, very dark, very thick eyelashes
- You can actually re-use the third-lid and sealable nostrils and ears mentioned for dwarves. Keeping out sand is important!
- Tolkien-hobbit-equse feet: large, flat, with unusually thick soles, if they’re walking on hot, shifting sand.
- Some animals will ‘cry’ excess salt through specialized glands near the eyes, to either fix salt balance (seagulls) or to avoid wasting water in urination (roadrunners). Your main goal re: desert adaptation is water conservation, which means figuring out how to avoid peeing whenever possible in many cases. Mammals usually will concentrate uric acid into a pellet or paste, but the idea of elves with bright-white, reflective salt-lines down their faces is Aesthetic™ as hell.
I’m gonna lean on bug biology here cuz why not.
Underground dwarves:
-specialization to oxygen levels at different depths (can’t move easily between them?)
-daily and seasonal thermoregulation via moving higher and lower in the ground (or even into sun-catching, above ground mounds or mountainsides)
-vibrational hearing/communication through substrate? vibrational prey-seeking
-farming of fungus/aphids/ etc on plant root structures
Desert-elves:
-strongly nocturnal or crepuscular (dusk and dawn) activity cycles
-sensitivity to UV light— can feel/see it with their skin. helps them stick to shadows.
-seal the fuck out of any avenue for water loss
-burrowing
-postural thermoregulation by holding body far away from heat reflecting ground in day, close to heat-retaining ground at night
-some beetles stick their butts up in the air and absorb water vapor that way, that’s pretty fun
-estivation (summer hibernation)
Forest Hobbits
-Thicker pelts (fur or skin) to deal with undergrowth
-Food gathering and underground food storage
-Hibernation in cold winters, extra fat gain during warm season
-Climbing/arboreal
Thank you! Fascinating hobbit thoughts. Also elves just…slouch at night.
A great (if comical and sometimes kinda disturbing) example of dwarves that have evolved to be suited to underground life can be found in the Artemis Fowl series by Eoin Colfer.